Unit 1 Introduction |
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Customizing the User Interface
Tutorial 1: Loading the Custom Interface |
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Loading the diner.cui file in 3D Studio VIZ |
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The 3D Studio VIZ User Interface |
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Pull-Down Menus
Standard Toolbars
Selection Toolbar
Rendering Toolbar
Command Panel
Viewport Navigation Tools
Viewport |
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Tutorial 1.2: Loading a File
Material Basics
The Material Editor
Tutorial 1.3: Creating and Assigning Basic Materials |
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Creating a Basic Material
Assigning the Basic Material
Creating and Assigning a New Material
Completing the Scene
Saving the Material Library |
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File Management
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Unit 2 Material Mapping
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The Asset Browser
The Asset Browser User Interface |
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Pull-Down Menus
Browser Controls
URL Address
Browser Window
Tree View |
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Tutorial 2.1: The Asset Browser
Cameras
Tutorial 2.2: Creating a Camera |
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Setting up 4 Viewports
Creating a Camera
Displaying the Camera View |
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Lights |
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Omni Lights
Tutorial 2.3: Adding Omni Lights
- Adjusting the Lights
Spot Lights
Tutorial 2.4: Adding Spotlights
- Adjusting Spotlights |
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Working with Maps
Tutorial 2.5: Applying Maps |
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Importing and Mapping the Coffee Mug
Adjusting the Coffee Mug Map
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Unit 3 Material Basics
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Tutorial 3.1: Importing the Base and
Cake Holder
Target Direct Spotlights |
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Working with Shadows |
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Tutorial 3.2: Adding a Camera and
Lights |
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Displaying the Camera View
Adding the Target Direct Spotlight
Adjusting the Target Direct Spotlight
Adding Another Spotlight and an Omni Light
Adjusting the Lights |
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Creating a Chrome Material
Tutorial 3.3: Creating the Base and Chrome Materials |
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Creating a Chrome Material
Enhancing the Chrome Material |
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Creating a Glass Material
Tutorial 3.4: Creating a Glass Material |
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Enhancing the Glass Material |
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Creating a Map
Tutorial 3.5: Creating and Assigning the Cake Map
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Unit 4 Photorealistic Materials
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Tutorial 4.1: Importing the Floor and
Napkin Holder
Lighting and Illumination
Tutorial 4.2: Adding a Camera and Lights |
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Adding a Camera
Displaying the Camera View
Adding the Target Direct Spotlight
Adjusting the Target Direct Spotlight
Adding a Spotlight
Adding an Omni Light |
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Creating a Flat Mirror Map
Tutorial 4.3: Creating a Mirrored Material |
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Creating the Flat Mirrored Material |
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Creating a Bump Map
Tutorial 4.4: Applying a Basic Material |
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Adding a Bump Map |
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Creating Custom Maps
Tutorial 4.5: Creating a Map from a Scanned Image |
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Creating the Napkins Material
Assigning the Bitmap Images |
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Advanced Bump Maps
Tutorial 4.6: Creating a Bump Map |
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Creating the Katsup Bottle Material
Creating a Bump Map for the Katsup Top
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Unit 5 Materials and Rendering
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Placing the Geometry
Tutorial 5.1: Importing the Geometry |
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Importing the Shell
Importing the Dining Counter |
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Creating a Target Camera
Creating and Assigning Interior Materials
UVW Map
Tutorial 5.3: Creating and Assigning Interior Materials |
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Creating a Checkered Floor Material
Assigning the Diner Floor Material to the Floor
Creating a Material for the Walls |
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Material Map Navigator
Tutorial 5.4: Assigning Materials to the Walls and Ceiling |
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Importing the Diner Ceiling
Creating the Material for the Ceiling of the Diner
Assigning the Material to the Ceiling
Creating the Material for the Front of the Dining Counter
Assigning the Material to the Counter
Assigning the Material to the Counter Arc |
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Rendering Different Viewports
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Unit 6 Lighting and Special Effects
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Tutorial 6.1: Placing the Lightscape
and Fill Lights |
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Placing the Lightscape Lights
Placing the Fill Lights |
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Lighting Effects
Tutorial 6.2: Importing the Geometry |
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Importing the Light Boxes
Importing the Custom Sign |
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Adding Special Effects
Tutorial 6.3: Creating a Special Effects Material |
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Material Creation for the Back of Neon Sign
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Unit 7 Material Details |
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Tutorial 7.1: Locking the Existing Geometry |
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Locking the Geometry |
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Importing and Mapping the Existing
Geometry
Tutorial 7.2: Importing the Geometry |
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Importing the Bar Stools
Creating the Vinyl for the Cushion
Applying the Vinyl to the Cushion
Creating Chrome for the Bar Stools |
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Duplication of Mapped Geometry
Tutorial 7.3: Array Duplication of the Bar Stools
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Unit 8 Photorealistic Rendering |
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Tutorial 8.1: Creating a Kitchen
Background
Merging Scenes
Tutorial 8.2: Merging the Napkin Scene |
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Merging the napkin.max file
Grouping the Objects
Placing the Groups |
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Tutorial 8.3: Modifying the Lighting
Scheme |
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Dim the Lights for Closing Time
Sunlight Illumination
The RAM Player Setup
Neon Light Illumination
Using the RAM Player |
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Camera Angle
Tutorial 8.4: Adjusting Camera Angles |
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Moving the Camera
Modifying the Camera Lens |
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Tutorial 8.5: Adding a Special Effects
Sparkle |
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Establishing the Light
Attaching the Lens Effect |
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Tutorial 8.6: Different Rendering
Options |
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Rendering for Print
Rendering for Web or Email |